#include "DGL3ProgramEnums.inc"

#ifdef VERTEX_SHADER

layout(location = GE_VA_Position) in vec2 aPosition;

void main()
{
	gl_Position = vec4(aPosition, 0.5f, 1.0f);
}

#endif

//---------------------------

#ifdef FRAGMENT_SHADER

uniform vec4 uColor;
layout(location = 0) out vec4 fragColor;

void main()
{
    fragColor = uColor;
}

#endif